adafruit_bno055 / utility / quaternion.h @ 40f91f6f
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| 1 | 4bc1c0c1 | Kevin Townsend | /*
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| 2 | Inertial Measurement Unit Maths Library
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| 3 | Copyright (C) 2013-2014 Samuel Cowen
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| 4 | www.camelsoftware.com
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| 5 | |||
| 6 | This program is free software: you can redistribute it and/or modify
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| 7 | it under the terms of the GNU General Public License as published by
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| 8 | the Free Software Foundation, either version 3 of the License, or
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| 9 | (at your option) any later version.
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| 10 | |||
| 11 | This program is distributed in the hope that it will be useful,
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| 12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | GNU General Public License for more details.
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| 15 | |||
| 16 | You should have received a copy of the GNU General Public License
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| 17 | along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 18 | */
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| 19 | |||
| 20 | |||
| 21 | #ifndef IMUMATH_QUATERNION_HPP
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| 22 | #define IMUMATH_QUATERNION_HPP
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| 23 | |||
| 24 | #include <stdlib.h> |
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| 25 | #include <string.h> |
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| 26 | #include <stdint.h> |
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| 27 | #include <math.h> |
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| 28 | |||
| 29 | #include "vector.h" |
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| 30 | |||
| 31 | |||
| 32 | namespace imu |
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| 33 | {
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| 34 | |||
| 35 | |||
| 36 | |||
| 37 | class Quaternion |
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| 38 | {
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| 39 | public:
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| 40 | Quaternion() |
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| 41 | {
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| 42 | _w = 1.0; |
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| 43 | _x = _y = _z = 0.0; |
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| 44 | } |
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| 45 | |||
| 46 | Quaternion(double iw, double ix, double iy, double iz) |
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| 47 | {
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| 48 | _w = iw; |
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| 49 | _x = ix; |
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| 50 | _y = iy; |
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| 51 | _z = iz; |
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| 52 | } |
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| 53 | |||
| 54 | Quaternion(double w, Vector<3> vec) |
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| 55 | {
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| 56 | _w = w; |
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| 57 | _x = vec.x(); |
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| 58 | _y = vec.y(); |
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| 59 | _z = vec.z(); |
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| 60 | } |
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| 61 | |||
| 62 | double& w()
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| 63 | {
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| 64 | return _w;
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| 65 | } |
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| 66 | double& x()
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| 67 | {
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| 68 | return _x;
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| 69 | } |
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| 70 | double& y()
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| 71 | {
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| 72 | return _y;
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| 73 | } |
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| 74 | double& z()
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| 75 | {
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| 76 | return _z;
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| 77 | } |
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| 78 | |||
| 79 | 0695bf91 | Paul Du Bois (laptop) | double w() const |
| 80 | {
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| 81 | return _w;
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| 82 | } |
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| 83 | double x() const |
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| 84 | {
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| 85 | return _x;
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| 86 | } |
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| 87 | double y() const |
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| 88 | {
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| 89 | return _y;
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| 90 | } |
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| 91 | double z() const |
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| 92 | {
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| 93 | return _z;
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| 94 | } |
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| 95 | |||
| 96 | double magnitude() const |
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| 97 | 4bc1c0c1 | Kevin Townsend | {
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| 98 | double res = (_w*_w) + (_x*_x) + (_y*_y) + (_z*_z);
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| 99 | return sqrt(res);
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| 100 | } |
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| 101 | |||
| 102 | void normalize()
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| 103 | {
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| 104 | 0695bf91 | Paul Du Bois (laptop) | double mag = magnitude();
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| 105 | 4bc1c0c1 | Kevin Townsend | *this = this->scale(1/mag);
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| 106 | } |
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| 107 | |||
| 108 | |||
| 109 | 0695bf91 | Paul Du Bois (laptop) | Quaternion conjugate() const
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| 110 | 4bc1c0c1 | Kevin Townsend | {
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| 111 | Quaternion q; |
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| 112 | q.w() = _w; |
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| 113 | q.x() = -_x; |
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| 114 | q.y() = -_y; |
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| 115 | q.z() = -_z; |
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| 116 | return q;
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| 117 | } |
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| 118 | |||
| 119 | void fromAxisAngle(Vector<3> axis, double theta) |
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| 120 | {
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| 121 | _w = cos(theta/2);
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| 122 | //only need to calculate sine of half theta once
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| 123 | double sht = sin(theta/2); |
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| 124 | _x = axis.x() * sht; |
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| 125 | _y = axis.y() * sht; |
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| 126 | _z = axis.z() * sht; |
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| 127 | } |
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| 128 | |||
| 129 | void fromMatrix(Matrix<3> m) |
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| 130 | {
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| 131 | float tr = m(0, 0) + m(1, 1) + m(2, 2); |
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| 132 | |||
| 133 | float S = 0.0; |
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| 134 | if (tr > 0) |
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| 135 | {
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| 136 | S = sqrt(tr+1.0) * 2; |
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| 137 | _w = 0.25 * S; |
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| 138 | _x = (m(2, 1) - m(1, 2)) / S; |
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| 139 | _y = (m(0, 2) - m(2, 0)) / S; |
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| 140 | _z = (m(1, 0) - m(0, 1)) / S; |
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| 141 | } |
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| 142 | else if ((m(0, 0) < m(1, 1))&(m(0, 0) < m(2, 2))) |
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| 143 | {
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| 144 | S = sqrt(1.0 + m(0, 0) - m(1, 1) - m(2, 2)) * 2; |
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| 145 | _w = (m(2, 1) - m(1, 2)) / S; |
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| 146 | _x = 0.25 * S; |
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| 147 | _y = (m(0, 1) + m(1, 0)) / S; |
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| 148 | _z = (m(0, 2) + m(2, 0)) / S; |
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| 149 | } |
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| 150 | else if (m(1, 1) < m(2, 2)) |
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| 151 | {
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| 152 | S = sqrt(1.0 + m(1, 1) - m(0, 0) - m(2, 2)) * 2; |
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| 153 | _w = (m(0, 2) - m(2, 0)) / S; |
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| 154 | _x = (m(0, 1) + m(1, 0)) / S; |
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| 155 | _y = 0.25 * S; |
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| 156 | _z = (m(1, 2) + m(2, 1)) / S; |
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| 157 | } |
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| 158 | else
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| 159 | {
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| 160 | S = sqrt(1.0 + m(2, 2) - m(0, 0) - m(1, 1)) * 2; |
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| 161 | _w = (m(1, 0) - m(0, 1)) / S; |
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| 162 | _x = (m(0, 2) + m(2, 0)) / S; |
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| 163 | _y = (m(1, 2) + m(2, 1)) / S; |
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| 164 | _z = 0.25 * S; |
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| 165 | } |
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| 166 | } |
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| 167 | |||
| 168 | 0695bf91 | Paul Du Bois (laptop) | void toAxisAngle(Vector<3>& axis, float& angle) const |
| 169 | 4bc1c0c1 | Kevin Townsend | {
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| 170 | float sqw = sqrt(1-_w*_w); |
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| 171 | if(sqw == 0) //it's a singularity and divide by zero, avoid |
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| 172 | return;
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| 173 | |||
| 174 | angle = 2 * acos(_w);
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| 175 | axis.x() = _x / sqw; |
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| 176 | axis.y() = _y / sqw; |
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| 177 | axis.z() = _z / sqw; |
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| 178 | } |
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| 179 | |||
| 180 | 0695bf91 | Paul Du Bois (laptop) | Matrix<3> toMatrix() const |
| 181 | 4bc1c0c1 | Kevin Townsend | {
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| 182 | Matrix<3> ret;
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| 183 | ret.cell(0, 0) = 1-(2*(_y*_y))-(2*(_z*_z)); |
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| 184 | ret.cell(0, 1) = (2*_x*_y)-(2*_w*_z); |
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| 185 | ret.cell(0, 2) = (2*_x*_z)+(2*_w*_y); |
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| 186 | |||
| 187 | ret.cell(1, 0) = (2*_x*_y)+(2*_w*_z); |
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| 188 | ret.cell(1, 1) = 1-(2*(_x*_x))-(2*(_z*_z)); |
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| 189 | ret.cell(1, 2) = (2*(_y*_z))-(2*(_w*_x)); |
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| 190 | |||
| 191 | ret.cell(2, 0) = (2*(_x*_z))-(2*_w*_y); |
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| 192 | ret.cell(2, 1) = (2*_y*_z)+(2*_w*_x); |
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| 193 | ret.cell(2, 2) = 1-(2*(_x*_x))-(2*(_y*_y)); |
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| 194 | return ret;
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| 195 | } |
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| 196 | |||
| 197 | |||
| 198 | 0695bf91 | Paul Du Bois (laptop) | // Returns euler angles that represent the quaternion. Angles are
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| 199 | // returned in rotation order and right-handed about the specified
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| 200 | // axes:
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| 201 | //
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| 202 | // v[0] is applied 1st about z (ie, roll)
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| 203 | // v[1] is applied 2nd about y (ie, pitch)
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| 204 | // v[2] is applied 3rd about x (ie, yaw)
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| 205 | //
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| 206 | // Note that this means result.x() is not a rotation about x;
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| 207 | // similarly for result.z().
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| 208 | //
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| 209 | Vector<3> toEuler() const |
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| 210 | 4bc1c0c1 | Kevin Townsend | {
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| 211 | Vector<3> ret;
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| 212 | double sqw = _w*_w;
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| 213 | double sqx = _x*_x;
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| 214 | double sqy = _y*_y;
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| 215 | double sqz = _z*_z;
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| 216 | |||
| 217 | ret.x() = atan2(2.0*(_x*_y+_z*_w),(sqx-sqy-sqz+sqw)); |
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| 218 | ret.y() = asin(-2.0*(_x*_z-_y*_w)/(sqx+sqy+sqz+sqw)); |
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| 219 | ret.z() = atan2(2.0*(_y*_z+_x*_w),(-sqx-sqy+sqz+sqw)); |
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| 220 | |||
| 221 | return ret;
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| 222 | } |
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| 223 | |||
| 224 | 0695bf91 | Paul Du Bois (laptop) | Vector<3> toAngularVelocity(float dt) const |
| 225 | 4bc1c0c1 | Kevin Townsend | {
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| 226 | Vector<3> ret;
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| 227 | Quaternion one(1.0, 0.0, 0.0, 0.0); |
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| 228 | Quaternion delta = one - *this; |
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| 229 | Quaternion r = (delta/dt); |
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| 230 | r = r * 2;
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| 231 | r = r * one; |
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| 232 | |||
| 233 | ret.x() = r.x(); |
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| 234 | ret.y() = r.y(); |
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| 235 | ret.z() = r.z(); |
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| 236 | return ret;
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| 237 | } |
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| 238 | |||
| 239 | 0695bf91 | Paul Du Bois (laptop) | Vector<3> rotateVector(Vector<2> v) const |
| 240 | 4bc1c0c1 | Kevin Townsend | {
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| 241 | Vector<3> ret(v.x(), v.y(), 0.0); |
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| 242 | return rotateVector(ret);
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| 243 | } |
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| 244 | |||
| 245 | 0695bf91 | Paul Du Bois (laptop) | Vector<3> rotateVector(Vector<3> v) const |
| 246 | 4bc1c0c1 | Kevin Townsend | {
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| 247 | Vector<3> qv(this->x(), this->y(), this->z());
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| 248 | Vector<3> t;
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| 249 | t = qv.cross(v) * 2.0; |
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| 250 | return v + (t * _w) + qv.cross(t);
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| 251 | } |
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| 252 | |||
| 253 | |||
| 254 | 0695bf91 | Paul Du Bois (laptop) | Quaternion operator * (Quaternion q) const
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| 255 | 4bc1c0c1 | Kevin Townsend | {
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| 256 | Quaternion ret; |
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| 257 | ret._w = ((_w*q._w) - (_x*q._x) - (_y*q._y) - (_z*q._z)); |
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| 258 | ret._x = ((_w*q._x) + (_x*q._w) + (_y*q._z) - (_z*q._y)); |
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| 259 | ret._y = ((_w*q._y) - (_x*q._z) + (_y*q._w) + (_z*q._x)); |
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| 260 | ret._z = ((_w*q._z) + (_x*q._y) - (_y*q._x) + (_z*q._w)); |
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| 261 | return ret;
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| 262 | } |
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| 263 | |||
| 264 | 0695bf91 | Paul Du Bois (laptop) | Quaternion operator + (Quaternion q) const
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| 265 | 4bc1c0c1 | Kevin Townsend | {
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| 266 | Quaternion ret; |
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| 267 | ret._w = _w + q._w; |
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| 268 | ret._x = _x + q._x; |
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| 269 | ret._y = _y + q._y; |
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| 270 | ret._z = _z + q._z; |
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| 271 | return ret;
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| 272 | } |
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| 273 | |||
| 274 | 0695bf91 | Paul Du Bois (laptop) | Quaternion operator - (Quaternion q) const
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| 275 | 4bc1c0c1 | Kevin Townsend | {
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| 276 | Quaternion ret; |
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| 277 | ret._w = _w - q._w; |
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| 278 | ret._x = _x - q._x; |
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| 279 | ret._y = _y - q._y; |
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| 280 | ret._z = _z - q._z; |
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| 281 | return ret;
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| 282 | } |
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| 283 | |||
| 284 | 0695bf91 | Paul Du Bois (laptop) | Quaternion operator / (float scalar) const |
| 285 | 4bc1c0c1 | Kevin Townsend | {
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| 286 | Quaternion ret; |
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| 287 | ret._w = this->_w/scalar; |
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| 288 | ret._x = this->_x/scalar; |
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| 289 | ret._y = this->_y/scalar; |
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| 290 | ret._z = this->_z/scalar; |
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| 291 | return ret;
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| 292 | } |
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| 293 | |||
| 294 | 0695bf91 | Paul Du Bois (laptop) | Quaternion operator * (float scalar) const |
| 295 | 4bc1c0c1 | Kevin Townsend | {
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| 296 | Quaternion ret; |
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| 297 | ret._w = this->_w*scalar; |
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| 298 | ret._x = this->_x*scalar; |
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| 299 | ret._y = this->_y*scalar; |
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| 300 | ret._z = this->_z*scalar; |
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| 301 | return ret;
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| 302 | } |
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| 303 | |||
| 304 | 0695bf91 | Paul Du Bois (laptop) | Quaternion scale(double scalar) const |
| 305 | {
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| 306 | 4bc1c0c1 | Kevin Townsend | Quaternion ret; |
| 307 | ret._w = this->_w*scalar; |
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| 308 | ret._x = this->_x*scalar; |
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| 309 | ret._y = this->_y*scalar; |
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| 310 | ret._z = this->_z*scalar; |
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| 311 | return ret;
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| 312 | } |
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| 313 | |||
| 314 | private:
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| 315 | double _w, _x, _y, _z;
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| 316 | }; |
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| 317 | |||
| 318 | |||
| 319 | }; |
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| 320 | |||
| 321 | #endif |