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brix5 / firmware / demo / FeatherBase-RGB_LED_Test / FeatherBase-RGB_LED_Test.ino @ 7393c00e

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// A basic everyday NeoPixel strip test program.
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// NEOPIXEL BEST PRACTICES for most reliable operation:
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// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
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// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
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// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
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// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
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//   connect GROUND (-) first, then +, then data.
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// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
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//   a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
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// (Skipping these may work OK on your workbench but can fail in the field)
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
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#endif
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// Which pin on the Arduino is connected to the NeoPixels?
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// On ESP32, A3 is not output capable;
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// quick fix is to hardware connect (e.g.) A1 to A3 and use A1
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#define LED_PIN    A1
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// How many NeoPixels are attached to the Arduino?
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#define LED_COUNT 2
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// Declare our NeoPixel strip object:
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Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
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// Argument 1 = Number of pixels in NeoPixel strip
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// Argument 2 = Arduino pin number (most are valid)
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// Argument 3 = Pixel type flags, add together as needed:
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//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
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//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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// setup() function -- runs once at startup --------------------------------
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void setup() {
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  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
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  // Any other board, you can remove this part (but no harm leaving it):
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#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
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  clock_prescale_set(clock_div_1);
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#endif
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  // END of Trinket-specific code.
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  strip.begin();           // INITIALIZE NeoPixel strip object (REQUIRED)
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  strip.show();            // Turn OFF all pixels ASAP
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  strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255)
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}
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// loop() function -- runs repeatedly as long as board is on ---------------
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void loop() {
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  // Fill along the length of the strip in various colors...
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  colorWipe(strip.Color(255,   0,   0), 50); // Red
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  colorWipe(strip.Color(  0, 255,   0), 50); // Green
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  colorWipe(strip.Color(  0,   0, 255), 50); // Blue
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  // Do a theater marquee effect in various colors...
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  theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
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  theaterChase(strip.Color(127,   0,   0), 50); // Red, half brightness
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  theaterChase(strip.Color(  0,   0, 127), 50); // Blue, half brightness
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  rainbow(10);             // Flowing rainbow cycle along the whole strip
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  theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
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}
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// Some functions of our own for creating animated effects -----------------
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// Fill strip pixels one after another with a color. Strip is NOT cleared
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// first; anything there will be covered pixel by pixel. Pass in color
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// (as a single 'packed' 32-bit value, which you can get by calling
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// strip.Color(red, green, blue) as shown in the loop() function above),
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// and a delay time (in milliseconds) between pixels.
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void colorWipe(uint32_t color, int wait) {
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  for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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    strip.setPixelColor(i, color);         //  Set pixel's color (in RAM)
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    strip.show();                          //  Update strip to match
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    delay(wait);                           //  Pause for a moment
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  }
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}
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// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
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// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
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// between frames.
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void theaterChase(uint32_t color, int wait) {
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  for(int a=0; a<10; a++) {  // Repeat 10 times...
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    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
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      strip.clear();         //   Set all pixels in RAM to 0 (off)
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      // 'c' counts up from 'b' to end of strip in steps of 3...
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      for(int c=b; c<strip.numPixels(); c += 3) {
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        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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      }
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      strip.show(); // Update strip with new contents
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      delay(wait);  // Pause for a moment
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    }
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  }
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}
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// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
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void rainbow(int wait) {
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  // Hue of first pixel runs 5 complete loops through the color wheel.
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  // Color wheel has a range of 65536 but it's OK if we roll over, so
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  // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
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  // means we'll make 5*65536/256 = 1280 passes through this outer loop:
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  for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
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    for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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      // Offset pixel hue by an amount to make one full revolution of the
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      // color wheel (range of 65536) along the length of the strip
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      // (strip.numPixels() steps):
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      int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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      // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
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      // optionally add saturation and value (brightness) (each 0 to 255).
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      // Here we're using just the single-argument hue variant. The result
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      // is passed through strip.gamma32() to provide 'truer' colors
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      // before assigning to each pixel:
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      strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
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    }
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    strip.show(); // Update strip with new contents
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    delay(wait);  // Pause for a moment
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  }
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}
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// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
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void theaterChaseRainbow(int wait) {
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  int firstPixelHue = 0;     // First pixel starts at red (hue 0)
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  for(int a=0; a<30; a++) {  // Repeat 30 times...
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    for(int b=0; b<3; b++) { //  'b' counts from 0 to 2...
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      strip.clear();         //   Set all pixels in RAM to 0 (off)
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      // 'c' counts up from 'b' to end of strip in increments of 3...
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      for(int c=b; c<strip.numPixels(); c += 3) {
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        // hue of pixel 'c' is offset by an amount to make one full
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        // revolution of the color wheel (range 65536) along the length
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        // of the strip (strip.numPixels() steps):
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        int      hue   = firstPixelHue + c * 65536L / strip.numPixels();
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        uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
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        strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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      }
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      strip.show();                // Update strip with new contents
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      delay(wait);                 // Pause for a moment
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      firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
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    }
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  }
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}