brix5 / firmware / demo / FeatherBase-RGB_LED_Test / FeatherBase-RGB_LED_Test.ino @ 7393c00e
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// A basic everyday NeoPixel strip test program. |
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// NEOPIXEL BEST PRACTICES for most reliable operation: |
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// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections. |
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// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel. |
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// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR. |
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// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS |
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// connect GROUND (-) first, then +, then data. |
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// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip, |
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// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED. |
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// (Skipping these may work OK on your workbench but can fail in the field) |
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#include <Adafruit_NeoPixel.h> |
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#ifdef __AVR__ |
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#include <avr/power.h> // Required for 16 MHz Adafruit Trinket |
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#endif |
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|
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// Which pin on the Arduino is connected to the NeoPixels? |
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// On ESP32, A3 is not output capable; |
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// quick fix is to hardware connect (e.g.) A1 to A3 and use A1 |
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#define LED_PIN A1 |
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|
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// How many NeoPixels are attached to the Arduino? |
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#define LED_COUNT 2 |
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|
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// Declare our NeoPixel strip object: |
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Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800); |
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// Argument 1 = Number of pixels in NeoPixel strip |
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// Argument 2 = Arduino pin number (most are valid) |
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// Argument 3 = Pixel type flags, add together as needed: |
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) |
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) |
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) |
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) |
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) |
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// setup() function -- runs once at startup -------------------------------- |
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void setup() { |
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// These lines are specifically to support the Adafruit Trinket 5V 16 MHz. |
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// Any other board, you can remove this part (but no harm leaving it): |
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#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000) |
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clock_prescale_set(clock_div_1); |
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#endif |
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// END of Trinket-specific code. |
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|
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strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED) |
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strip.show(); // Turn OFF all pixels ASAP |
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strip.setBrightness(50); // Set BRIGHTNESS to about 1/5 (max = 255) |
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} |
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|
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// loop() function -- runs repeatedly as long as board is on --------------- |
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|
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void loop() { |
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// Fill along the length of the strip in various colors... |
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colorWipe(strip.Color(255, 0, 0), 50); // Red |
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colorWipe(strip.Color( 0, 255, 0), 50); // Green |
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colorWipe(strip.Color( 0, 0, 255), 50); // Blue |
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|
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// Do a theater marquee effect in various colors... |
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theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness |
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theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness |
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theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness |
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rainbow(10); // Flowing rainbow cycle along the whole strip |
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theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant |
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} |
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|
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// Some functions of our own for creating animated effects ----------------- |
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|
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// Fill strip pixels one after another with a color. Strip is NOT cleared |
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// first; anything there will be covered pixel by pixel. Pass in color |
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// (as a single 'packed' 32-bit value, which you can get by calling |
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// strip.Color(red, green, blue) as shown in the loop() function above), |
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// and a delay time (in milliseconds) between pixels. |
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void colorWipe(uint32_t color, int wait) { |
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... |
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strip.setPixelColor(i, color); // Set pixel's color (in RAM) |
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strip.show(); // Update strip to match |
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delay(wait); // Pause for a moment |
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} |
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} |
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|
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// Theater-marquee-style chasing lights. Pass in a color (32-bit value, |
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// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms) |
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// between frames. |
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void theaterChase(uint32_t color, int wait) { |
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for(int a=0; a<10; a++) { // Repeat 10 times... |
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2... |
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strip.clear(); // Set all pixels in RAM to 0 (off) |
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// 'c' counts up from 'b' to end of strip in steps of 3... |
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for(int c=b; c<strip.numPixels(); c += 3) { |
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' |
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} |
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strip.show(); // Update strip with new contents |
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delay(wait); // Pause for a moment |
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} |
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} |
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} |
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|
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// Rainbow cycle along whole strip. Pass delay time (in ms) between frames. |
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void rainbow(int wait) { |
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// Hue of first pixel runs 5 complete loops through the color wheel. |
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// Color wheel has a range of 65536 but it's OK if we roll over, so |
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// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time |
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// means we'll make 5*65536/256 = 1280 passes through this outer loop: |
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for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) { |
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip... |
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// Offset pixel hue by an amount to make one full revolution of the |
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// color wheel (range of 65536) along the length of the strip |
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// (strip.numPixels() steps): |
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int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels()); |
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// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or |
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// optionally add saturation and value (brightness) (each 0 to 255). |
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// Here we're using just the single-argument hue variant. The result |
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// is passed through strip.gamma32() to provide 'truer' colors |
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// before assigning to each pixel: |
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue))); |
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} |
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strip.show(); // Update strip with new contents |
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delay(wait); // Pause for a moment |
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} |
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} |
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// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames. |
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void theaterChaseRainbow(int wait) { |
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int firstPixelHue = 0; // First pixel starts at red (hue 0) |
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for(int a=0; a<30; a++) { // Repeat 30 times... |
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2... |
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strip.clear(); // Set all pixels in RAM to 0 (off) |
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// 'c' counts up from 'b' to end of strip in increments of 3... |
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for(int c=b; c<strip.numPixels(); c += 3) { |
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// hue of pixel 'c' is offset by an amount to make one full |
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// revolution of the color wheel (range 65536) along the length |
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// of the strip (strip.numPixels() steps): |
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int hue = firstPixelHue + c * 65536L / strip.numPixels(); |
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uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB |
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color' |
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} |
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strip.show(); // Update strip with new contents |
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delay(wait); // Pause for a moment |
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firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames |
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} |
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} |
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} |